

It feels like there’s some gravitational pull that keeps me coming back to Sonic, no matter how much this series continually tries my patience. Charlie Wacholz’s diagnosis of the game as “confoundingly inconsistent and slapdash” in our review rings completely true.Īnd yet, despite agreeing with pretty much all of this, I keep booting it up months after release, still loving it in spite of everything. The level design in both the open worlds and linear levels can be questionable (when it’s not lifted directly from earlier games in the series), graphical and physics glitches scream of a lack of polish, and there’s a constant underlying messiness that threatens to rise to the surface at the first sign of any wrong moves. This very publication gave it a lukewarm reception, and I can’t really disagree with any of the reasons why. It’s weird, because if I’m being honest, Sonic Frontiers really isn’t that great. The update has gotten me back into playing the game, making me remember how much I loved it when it came out last year. The update brought with it tons of new challenges, new gameplay settings to let you adjust the feel and momentum of the movement just to your liking, and the return of the iconic spin dash move in 3D for the first time in around a decade. Sonic Frontiers recently got its biggest new content update yet in celebration of the franchise’s 32nd anniversary.
